- Introduction — What’s the Game Like Now?
- Difficulty & Time to Platinum
- ⚠️ Critical Missables — Read Before You Play
- Trophy List (Base Game — 45 Trophies)
- Key Trophy Walkthroughs
- ⚠️ V for Vendetta — Cyberware Req Removed in 2.0
- 🎯 District Gigs & NCPD Scanners — Don’t Confuse Bugs with Oversights
- 🎯 Ending Collection — Manual Save is Everything
- 🎯 Rough Landing — Get the Setup Right First
- 🎯 Frequent Flyer — Cross-Reference a Map
- 🎯 Ten out of Ten — Pick One Skill and Commit
- 🎯 Daemon in the Shell — Get the Detonate Grenade Quickhack First
- Efficient Platinum Route
- DLC “Phantom Liberty” Platinum Guide
- Wrap Up — Survive Night City
Introduction — What’s the Game Like Now?
Cyberpunk 2077 launched to legendary chaos. Bugs everywhere, game-breaking crashes, save corruption. The PS4 version was an absolute disaster — it got pulled from the PlayStation Store for a while. Given how sky-high the hype was, that fall hit hard.
But the Cyberpunk 2077 of today? It’s a completely different game.
Update 2.0 rebuilt the skill trees, police system, and cyberware from the ground up. Throw in the Phantom Liberty DLC (featuring Idris Elba), and the game finally reached what it was always supposed to be. The level of detail in Night City is still staggering, and playing it now, you’ll find yourself genuinely impressed by how deep the RPG mechanics go.
On a personal note — I’ve done full playthroughs of this game three times. And ngl, it’s just as fun every single time. Especially after the major skill tree overhaul in Update 2.0, inspired by the Edgerunners anime on Netflix — the build variety feels completely fresh compared to my first run. It’s rare to find an RPG this replayable.
From a trophy hunting standpoint, the difficulty isn’t high at all. Difficulty settings don’t affect trophies, so you can run everything on Easy. The real challenge is the sheer number of missables — time-limited events and branching paths can lock you out of trophies if you’re not careful. But if you know what to watch out for (which this guide covers), you can clean up everything in one playthrough + ending reloads.
Difficulty & Time to Platinum
- Total playtime: 60–100 hours
- Difficulty: ★★★☆☆ (3/10)
- Playthroughs: 1 + final mission reload for each ending
- Missables: Yes (ending branches, time-limited items)
- Online: None
- Difficulty setting: No effect (Easy is fine)
This is less of a skill game and more of a management game. It’s not about combat chops — it’s about knowing when to do things and when to fork your saves. Manual saving frequently is the single most important platinum strategy in this game.
⚠️ Critical Missables — Read Before You Play
This is where 90% of platinum runs succeed or fail. Here are the key time-limited and branching trophies you must know before starting.
Ending Trophies (5 total — Manual Save Required)
Ending trophies are mutually exclusive — you can only get one per playthrough. But if you create a manual save right before the final mission “Nocturne OP55N1”, you can reload and grab every ending from there. Always save before that mission.
🚨 The Devil — Don’t Let Takemura Die
This is the Arasaka ending trophy, but the prerequisite is saving Takemura during the main job “Search and Destroy.” If you let him die here, The Devil is permanently missable. This is the single biggest missable that catches people off guard on a first run.
🚨 The Sun — Chippin’ In + Blistering Love Required
The Sun ending requires completing Rogue’s side job “Blistering Love.” But to unlock it, you need the right dialogue choices during “Chippin’ In” — specifically at Johnny’s grave in the oil fields.
The key choices lean positive toward Johnny. Specifically: “The man who saved my life” → “You’re joking, right?” → “What do you want from me?” → “Fine. But this is the last time.” The exact wording may vary slightly based on V’s gender/lifepath, but the last line is the critical one — it signals you’re giving Johnny another chance. Hostile or dismissive choices here will lock out “Blistering Love” and The Sun ending.
Note: The secret Arasaka solo run (“Don’t Fear the Reaper”) uses the same graveyard choices, but it doesn’t give its own unique trophy. You don’t need it for the platinum.
🚨 Breathtaking — Collect Johnny’s Gear
Collect all items that once belonged to Johnny Silverhand. The critical one: Johnny’s Pants — only available from the gig “Psychofan” in Heywood. Missable once the gig ends. Also, Johnny’s Car requires sparing Grayson (don’t kill him) during “Chippin’ In” to get the key.
Trophy List (Base Game — 45 Trophies)
Full Trophy List (Base Game — 45 Trophies) — click to expand
All 45 / Offline only / Missables exist
🏆 Story & Endings
🏆 Never Fade Away [Platinum] — Unlock all trophies
🥇 The World [Gold] — Complete the main storyline
🥈 The Devil [Silver] ⚠️ — Help Takemura avenge the death of Saburo Arasaka
🥈 The Star [Silver] ⚠️ — Leave Night City with the Aldecaldos
🥈 The Sun [Silver] ⚠️ — Become a legend of the Afterlife
🥈 Temperance [Silver] ⚠️ — Let Johnny Silverhand keep your body
🥉 The Fool [Bronze] — Become a mercenary
🥉 The Lovers [Bronze] — Steal the Relic
🥉 The Hermit [Bronze] — Find Alt Cunningham
🥉 The Wheel of Fortune [Bronze] — Interrogate Anders Hellman
🥉 The High Priestess [Bronze] — Talk with Hanako Arasaka
🎮 Side Jobs & Collectibles
🥉 To Protect and Serve [Bronze] — Complete River Ward’s storyline
🥉 To Bad Decisions! [Bronze] — Complete Kerry Eurodyne’s storyline
🥉 Judy vs Night City [Bronze] — Complete Judy Alvarez’s storyline
🥉 Life of the Road [Bronze] ⚠️ — Complete Panam Palmer’s storyline
🥉 Bushido and Chill [Bronze] ⚠️ — Watch Bushido X with Rogue
🥈 Breathtaking [Silver] ⚠️ — Collect all items that once belonged to Johnny Silverhand
🥈 The Wandering Fool [Silver] — Find all Tarot graffiti for the “Fool on the Hill” side job
🗺️ District Gigs & NCPD Scanner
🥈 It’s Elementary [Silver] — Complete all gigs and NCPD Scanner Hustles in Watson
🥈 Greetings from Pacifica! [Silver] — Complete all gigs and NCPD Scanner Hustles in Pacifica
🥈 The Wasteland [Silver] — Complete all gigs and NCPD Scanner Hustles in the Badlands
🥈 Little Tokyo [Silver] — Complete all gigs and NCPD Scanner Hustles in Westbrook
🥈 Mean Streets [Silver] — Complete all gigs and NCPD Scanner Hustles in Heywood
🥈 The Jungle [Silver] — Complete all gigs and NCPD Scanner Hustles in Santo Domingo
🥈 City Lights [Silver] — Complete all gigs and NCPD Scanner Hustles in City Center
🥉 I Am the Law [Bronze] — Complete all Cyberpsycho Sightings
⚔️ Combat, Builds & Misc
🥈 Autojock [Silver] — Buy all vehicles available for purchase (requires Street Cred 50 to unlock the final vehicles)
🥈 Legend of the Afterlife [Silver] — Reach the max Street Cred level
🥉 Full Body Conversion [Bronze] — Install at least one implant in each system and body part
🥉 Ten out of Ten [Bronze] — Reach the max level in any skill
🥉 Master Crafter [Bronze] — Craft 3 Legendary items
🥉 Gun Fu [Bronze] — Kill or incapacitate 3 enemies in quick succession with a revolver or pistol in close combat
🥉 Christmas Tree Attack [Bronze] — Complete a Breach Protocol with a minimum of 3 daemons uploaded
🥉 Gunslinger [Bronze] — Shoot an enemy grenade in midair with a revolver
🥉 Two Heads, One Bullet [Bronze] — Kill or incapacitate 2 enemies with the same sniper rifle shot
🥉 Rough Landing [Bronze] — While Berserk cyberware is active, perform a Superhero Landing to kill or incapacitate 2 enemies
🥉 Stanislavski’s Method [Bronze] — Use a dialogue option related to V’s life path 10 times
🥉 Daemon in the Shell [Bronze] — Kill or incapacitate 3 enemies with one Detonate Grenade quickhack
🥉 The Quick and the Dead [Bronze] — Kill or incapacitate 50 enemies while time is slowed
🥉 Poltergeist [Bronze] — Use the Distract Enemies quickhack 30 times without being detected
🥉 V for Vendetta [Bronze] — After being revived by Resilience cyberware, kill your attacker within 5 seconds
🥈 True Warrior [Silver] — Kill or incapacitate 100 enemies with a melee weapon
🥉 True Soldier [Bronze] — Kill or incapacitate 300 enemies with a ranged weapon
🥉 Judgment Day [Bronze] — Kill or incapacitate your attacker after they’ve thrown a grenade at you
🥉 Frequent Flyer [Bronze] — Discover all fast travel data terminals
Key Trophy Walkthroughs
⚠️ V for Vendetta — Cyberware Req Removed in 2.0
After being revived by Resilience cyberware, kill your attacker within 5 seconds. Many guides still say “You need Body 16 to equip Resilience!” — that requirement was removed in Update 2.0. Once you’re around level 40 and Tier 5 (Legendary) cyberware appears in shops, anyone can equip Resilience regardless of their Body stat (as long as you have enough cyberware capacity).
🎯 District Gigs & NCPD Scanners — Don’t Confuse Bugs with Oversights
The seven district Silver trophies (It’s Elementary, Greetings from Pacifica!, etc.) are the most common source of “is it bugged??” complaints. The reason: some gigs in one district are unlocked by content in another, so you can’t just clear one district at a time. Also, some gigs only trigger after you’ve read a shard — just picking it up doesn’t count.
If your map looks clear but the trophy won’t pop: read all your unread shards first. If that doesn’t fix it, progress further in other districts. Most “bug reports” are actually missed content. And pro tip: clear nearby gigs as you travel — don’t leave them all for the end.
🎯 Ending Collection — Manual Save is Everything
Before starting “Nocturne OP55N1”, create a manual save. Reload from that save to branch into each ending. Important: some endings (The Star, The Sun, Temperance, The Devil) require side jobs or choices made earlier in the game. Loading from the final save won’t magically unlock endings you haven’t set up. That’s why the missables section comes first.
🎯 Rough Landing — Get the Setup Right First
Superhero Landing (drop from height + AOE on landing) while Berserk cyberware is active, killing 2 enemies. Since Update 2.0, you must have Berserk active — just jumping off a roof does nothing by default (alternatively, the “Quake” Body perk triggers ground slam too).
The base damage is low, so you won’t one-shot enemies. The cheese strat: switch to Easy, pre-weaken two enemies to near-death, then drop on them. Expect a few retries — this one takes a bit of setup.
🎯 Frequent Flyer — Cross-Reference a Map
Activate every fast travel data terminal (150+ locations). Most unlock naturally through play, but finding the last few on your own is basically impossible. If you’re stuck: cross-reference with an up-to-date Reddit map (check it matches your patch version). Most players missing this trophy are just 2–5 terminals short, and a map solves it instantly.
🎯 Ten out of Ten — Pick One Skill and Commit
Reach the skill cap (level 60) in any one skill. Spreading XP across all 5 skills will leave all of them short of 60. Pick your combat style from the start and stick to it. The most recommended route: Netrunner (quickhack focus) to level Intelligence — stable combat AND the skill levels naturally as you play. Prefer guns? Just use one weapon type all game.
🎯 Daemon in the Shell — Get the Detonate Grenade Quickhack First
To get it: find the blueprint from Netrunner shops or access points and craft it (no specific Intelligence perk needed in 2.0), OR farm Voodoo Boys drops in Pacifica. Once you have it: find 3+ clustered enemies. Avoid using it on NCPD cops — their neutralize flag can glitch the trophy. Gang clusters in Pacifica are the reliable target.
To get it: find the blueprint from Netrunner shops or access points and craft it (no specific Intelligence perk needed in 2.0), OR farm Voodoo Boys drops in Pacifica. Once you have it: find 3+ clustered enemies. Avoid using it on NCPD cops — their “neutralize” flag can glitch the trophy. Gang clusters in Pacifica are the reliable target.
Efficient Platinum Route
Overall Flow
- Pick your Lifepath (no trophy impact — choose what you like)
- Progress the main story while managing missables (Takemura alive, Johnny friendship via Chippin’s In, Johnny’s gear)
- Complete all side jobs, district gigs, and NCPD Scanner Hustles
- Create a manual save before “Nocturne OP55N1”
- Collect all endings via reload → Platinum 🏆
▶ Phase 1: Early–Mid Game (Missable Management)
Lifepath (Street Kid / Nomad / Corpo) has zero effect on trophies — pick freely.
The critical moment for Johnny’s relationship is the conversation at his grave in the oil fields during “Chippin’ In.” Keep your responses non-aggressive here to unlock Rogue’s later content. Everything before this scene is fair game.
In the main job “Search and Destroy”: save Takemura. Single biggest missable trap in the game.
Keep an eye on Johnny’s gear — especially the time-sensitive Johnny’s Pants from the “Psychofan” gig. Grab it when available.
▶ Phase 2: Side Content Sweep
Clear gigs and NCPD Scanner Hustles across all districts simultaneously — flag management is complex so remember to read unread shards. Complete full storylines for Judy, Panam, River, and Kerry (all have their own trophies).
▶ Phase 3: Ending Collection
Once side content is cleared, save manually before “Nocturne OP55N1.” Then reload and branch into each ending. Some endings have long epilogues — block out some time and do this all in one go.
DLC “Phantom Liberty” Platinum Guide
Phantom Liberty is a paid standalone DLC for PS5 only (no PS4 version), released alongside Update 2.0. Many players call it a near-completely different game. Solomon Reed (Idris Elba) leads a spy thriller through the new Dogtown district that hits different from the main campaign.
DLC Overview
Time to platinum: ~15 hours | Difficulty: ★★☆☆☆ (2/10) | Trophies: 13 total (all Bronze) | Missables: Yes (ending branches only)
Apart from the ending branches, nothing is particularly hard — most trophies are cleanable after the credits. Difficulty setting has no effect, so Easy is fine.


DLC Trophy List (13 Trophies — All Bronze)
Full DLC Trophy List (13 Trophies — All Bronze) — click to expand
⚠️ King of Cups — Side with Reed; align with his mission objectives
⚠️ King of Pentacles — Side with Reed but defy his final orders
⚠️ King of Wands — Send Songbird into space
⚠️ King of Swords — Send Songbird home
⚠️ The Tower — Complete “Things Done Changed”
Spin Doctor — Complete “Run This Town”
Presidential Pardon — Rescue President Myers
Dirty Work — Complete all gigs in Dogtown
The Killing Moon — Neutralize 3 bosses from Major Crimes
Crime of the Century — Steal the Arasaka medical vehicle, or deliver 10 vehicles to El Capitán
Arachnophobia — Defeat Chimera
Relic Master — Unlock all perks in the Relic perk tree
Most Wanted — Become the Most Wanted in Dogtown
⚠️ = Ending branch trophies (mutually exclusive — manual save management required)
⚠️ Ending Branch Structure
The split happens at the main job “Firestarter” — first into two major routes:
- Songbird Route (side with Songbird) → Send to space = King of Wands / Send home (hand to Reed) = King of Swords
- Reed Route (side with Reed) → Meet demands (let her live) = King of Cups / Refuse demands = King of Pentacles
The 5th ending, “The Tower”, is a hidden route reached by siding with Reed, handing over Songbird, then making specific follow-up choices instead of returning to the main story.
Save Strategy
Create a manual save when V separates from Hansen in “Firestarter” — right before the Songbird vs. Reed choice. From there, reload to branch into each ending. Don’t play other save files while doing the ending sweep — the autosave can get overwritten.
In “Firestarter,” choosing the wrong dialogue twice triggers a game over. Will 20 gives you bonus rescue options, but if you’ve been following the story the correct answers will be clear — just take your time.
Other DLC Trophy Notes
Dirty Work (all Dogtown gigs): Same deal as the main game district trophies — chip away as you explore, don’t batch them for the end.
The Killing Moon (3 Major Crimes bosses): Comes naturally through Dogtown exploration. You’ll probably hit this without trying.
Arachnophobia (defeat Chimera): Auto-unlocks during the main story boss fight. Can’t miss it. And ngl, that fight goes brrrr.
Relic Master (full Relic perk tree): Relic Points are found at specific Dogtown locations (military elevator data terminals, etc.). Plan your collection to fill the tree.
Wrap Up — Survive Night City
Cyberpunk 2077’s platinum is barely a combat challenge. Your real enemies are information and organization.
Don’t let Takemura die. Stay friendly with Johnny during Chippin’ In (for The Sun). Collect Johnny’s gear. Save manually before the final mission. If you nail those four things, you skip the two-playthrough nightmare and go straight to platinum in one run + endings. After that, it’s just three minor grind spots — Rough Landing, Frequent Flyer, and Ten out of Ten — which this guide has you covered on.
Real talk: looking back at early platinum records, the stories are brutal — crashes, corrupted saves, game-breaking bugs. The game is way more stable now in 2.0, but manual saving frequently is still smart for both trophy management and general self-preservation.
If you played at launch and wrote it off — Night City today will surprise you. CD PROJEKT RED put in the work to rebuild this, and it shows. If you liked the base game, don’t sleep on Phantom Liberty. 15 hours, a spy thriller, easy trophies, and some of the best writing in the series. Neon-drenched near-future vibes. Just do it.



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