WILD HEARTS โ€” Top 3 Hardest Trophies: 300 Kemono Kills, Deranged Kemono & 200 Tsukumo Complete Guide

PS5 Game Review

Trophy List

๐Ÿ† Platinum

WILD HEARTS โ€” Unlocked all trophies

Gold

  • Master of the Murkbloom โ€” Hunted a Deranged Kemono in every hunting ground
  • The Tsukumo Sovereign โ€” Befriended 200 Tsukumo

Silver

  • Cleanse the Cycle โ€” Hunted the Ancient Kemono in the sacred mountain’s depths
  • Master Karakuri Crafter โ€” Placed 1,000 Basic Karakuri in total
  • Kemono Exterminator โ€” Delivered the finishing blow to 300 Kemono
  • One Weapon Warrior โ€” Delivered the finishing blow to 50 Kemono with a single weapon type
  • First Murkbloom Cleansed โ€” Hunted your first Deranged Kemono
  • Flawless Hunter โ€” Delivered the finishing blow without taking any damage
  • Masterwork Weapon โ€” Obtained a very rare weapon
  • Panoramic View โ€” Completed all renovations and restorations
  • Harmonic Thread โ€” Fully upgraded a Dragon Vein node
  • Safe Haven โ€” Unlocked all campsites

Bronze

  • Land of the Rising Sun โ€” Arrived in the eastern lands
  • Shattering the Mountain โ€” Hunted Kuninanarashi in the Ancient Path of Spring Haze
  • No More Grudges โ€” Hunted Rasetsu in the Winter Fox Castle
  • Purge the Pestilence โ€” Hunted the Amaterasu threatening the port
  • First Hunt Complete โ€” Completed your first port commission
  • Karakuri Apprentice โ€” Placed 200 Basic Karakuri in total
  • Karakuri Port โ€” Placed 15 Dragon Vein Karakuri at the port
  • Karakuri Ancient Path โ€” Placed 30 Dragon Vein Karakuri in the Spring Haze Ancient Path
  • Karakuri Island โ€” Placed Dragon Vein Karakuri on the Summer Grove Island
  • …and more exploration/craft trophies

Section 1: The Hardest Trophies โ€” Overview

The trophies that actually pushed my limits

Section 2: Where It Actually Got Hard

๐Ÿ”ธ 300 Kemono Kills

  • I pushed through the main story without farming side content, so I was still short ~100 kills by the end. Grinding the last 100 was pure tedium โ€” the grind goes brrrr but not in the fun way. Ideally knock this out naturally between Chapters 3โ€“5 or you’ll be farming catch-up later.

๐Ÿ”ธ 200 Tsukumo Befriended

  • Many Tsukumo hide in spots that don’t show on the map. Before you unlock the “Kemono Detection Tower” skill, finding them is basically RNG. 200 requires serious patience and smart route-planning.

๐Ÿ”ธ Deranged Kemono Completion

  • 20-minute time limit, single-life (one faint = quest fail), and in solo some attacks are one-hit KO territory. The Togaarashi fight alone kept me stuck for days. In co-op, only the host’s kill counts โ€” joining as support doesn’t register for the trophy. Annoying as heck.

Section 3: Step-by-Step Guide & Notes

๐Ÿ”น 300 Kemono Kills

  • Track your kill count as you play โ€” if you’re under 200 mid-game, start farming side content immediately
  • Use the quest board to target “Powerful Kemono” (ๅคงๅž‹็ฃ) โ€” lots of players in one run = efficient grinding
  • In co-op, as long as you land the finishing blow, it counts. Use multiplayer to your advantage

๐Ÿ”น Master of the Murkbloom

  • Collect 9 Keystones and challenge the boss in each region. Defeat the “Murkbloom Beast” in every hunting ground to get them
  • Solo or Host play ONLY โ€” joining as support does not count. Bug reports confirm count doesn’t register for non-hosts
  • Bring fire-power gear + recovery/trap Karakuri โ€” you need to kill within 20 minutes

๐Ÿ”น The Tsukumo Sovereign (200 Tsukumo)

  • Unlock “Kemono Detection Tower + Enhanced Detection” skill ASAP โ€” reveals Tsukumo on the minimap
  • Sweep every map systematically โ€” check riverbanks, high ground, and cramped corners
  • Co-op Tsukumo collect does count, but solo focus is most efficient

Section 4: Recommended Gear, Skills & Loadouts

Universal / All-Purpose:

  • Elemental resistance (poison/fire matched to the hunt), weapon that exploits the target’s weakness, upper-tier armor with skills like “Healthy Life” and “Full Recovery”
  • Recommended Karakuri: Linked Karakuri (Dragon Vine type) + Talisman upgrades

Deranged Kemono Fights:

  • Maximum DPS build + trap enhancement skills (trap duration)
  • Recovery Linked Karakuri (“Healing Cauldron”) always active
  • Place traps during enrage phase for maximum value โ€” don’t waste them when the boss is calm

Kemono Farming Runs:

  • Mobility Karakuri (watchtower/pulley combo) + strong offensive stats
  • Prioritize fast traversal โ€” cutting down travel time is key to grinding efficiency

Tsukumo Collection:

  • All movement-enhancing skills โ€” faster travel = more Tsukumo per session

Section 5: Pitfalls & Things to Watch Out For

  • Deranged Kemono fights: one faint = instant fail. Zero revives. Even in co-op you need to stay sharp
  • Co-op hosting required: joining as support doesn’t count toward the Deranged Kemono trophies โ€” you must be the one hosting and delivering the killing blow
  • Keystones: They’re NOT consumed on failed runs, but there are bug reports of kills not registering โ€” always verify in your trophy tracker
  • Bug: boss kills not counting: Confirmed bug. If it doesn’t register, you’ll need to fight the boss again
  • Dye/Karakuri upgrade trophies: Easy to accidentally miss โ€” double-check these after unlocking. Save and back up your data immediately after each one pops

Section 6: Post-Trophy Thoughts

  • After 300 Kemono Kills: Felt more like an endurance test than a battle. Honestly became a grind-y chore by the end. Start tracking this early to avoid the burnout.
  • After All Deranged Kemono: Real sense of accomplishment โ€” beating every region’s toughest beast feels genuinely epic. But the relentless difficulty took a motivational toll. Took a few days to recover, ngl.
  • After 200 Tsukumo: Genuinely wholesome. The feeling of “collecting friends” across the whole world made this the most emotionally rewarding of the three.

Section 7: Deranged Kemono โ€” Boss Fight Breakdown

  • Key traits: Massively boosted HP and ATK, stays in one area (no zone transitions), 20-minute timer
  • Main attack patterns: Combo chains, one-shot moves (charge/AoE), barrier + high-speed spin during enrage
  • Strategy: Element-match your weapon to the boss weakness. Set traps precisely during enrage. Keep a Recovery Linked Karakuri (“Healing Cauldron”) running at all times. In co-op, the host handles the finishing blow.

Recommended Build for Deranged Kemono:

  • Max DPS gear + trap enhancement (trap duration skill)
  • Recovery talisman + “Healing Cauldron” setup
  • Elemental/physical resistance accessories matched to the boss

Section 8: The Stress Points โ€” Real Talk

  1. The grind is relentless: 300 kill count trophies are mentally exhausting. Your spirit will crack at least once.
  2. Bugs & missed counts: Kill registrations glitching, color unlocks not tracking โ€” frustrating and hard to predict.
  3. One-faint-fail rule: Constant mental pressure. Even in co-op, one slip in an enrage phase = mission over.
  4. Co-op disconnect issues: Support players don’t count โ€” and coordinating “who’s the host” mid-hunt is a headache.
  5. Exploration trophy blind spots: Tsukumo locations, dyeing mechanics, hidden collectibles โ€” the game doesn’t explain these well.

Closing Thoughts

Getting the platinum in WILD HEARTS is a genuine grand adventure โ€” and not an easy one. But the satisfaction when it finally pops? Absolutely worth every grueling hunt.

If you’re out there grinding right now, I hope this guide gives you a little push to keep going. This is your hunting story โ€” and it’s one worth finishing. You’ve got this! ๐Ÿน

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